For creating a painterly puzzle scene, starting with a 3D layout goes a long way to getting correct perspective angle and general lighting figured out early in the painting process. Created for Hit Point Games in 2009.
Grandpa's Living Room.
Grandpa's Living Room painted sequence.
Magus Industries Lobby.
Magus Industries painted sequence.
Similar to a seek and find but as a User Interface for a space shooter game. Created for WildTangent Inc.