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Procedural Materials

Maintaining creative control is not lost with automation. As I dive deeper into the authoring of materials and textures that are created with procedural methods, I'm blown away by the many benefits of this workflow. For example, how using this non-destructive approach lets me tweak every aspect of a material's properties and the texture pack associated with it. Right down to a small freckle. And how everything can be repurposed and/or modified on future projects.

Created in Substance Designer.

Created in Substance Designer.

A custom face skin material within Substance Painter. A subsurface scattering setting is used.

A custom face skin material within Substance Painter. A subsurface scattering setting is used.

Real-time view of final.

Real-time Visualization with motion. A work-in-progress of a shed design, animated to show functioning parts, sub-layers and construction assembly. Materials are being updated.