From digital sculpt to casting a physical form.
1) Low-polygon model in Maya to provide start geometry for digital sculpt.
2) Subdivide and refine the design in ZBrush to explore the sculpt’s form, proportions, expression and surface detail.
3) If for real-time rendering, export for retopo work or for baking textures in other 3D packages.
4) If for 3D printing, prep it for a casting method.